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Jan
06
I know you have all wanted this for a long time, and I finally made it happen!
You can now simply mute people through the Scoreboard :)
Jan
04
Hi there all!
Just wanted to let you know that we have now successfully moved on to Stop it Slender PXE (with customizations intact).

So you will still be able to enjoy our custom round timer, taunt menu and more!

I have also customized it a bit more (added extra sounds to the chaser etc), so I think you will have a new spooky experience :)

In regards to Prop Hunt, I have readjusted the prices and added some fun playermodels that I think you will all enjoy.
Jan
01
Hi there y'all!
Basically I have been experimenting a bit and I can happily say that it turned out quite well.
From now on, you can use your Attack button (usually the left mouse button) to launch yourself a fair distance.
Not however that you have to hold the button in for a few seconds, and there is a cooldown.
It also makes helluva noise!
Enjoy!
Dec
30
Changelog
*Prop rotation locking (Press R to enable this as a prop). This is quite extended compared to most servers, as you can rotate pretty much however you want on our server :)
*Toggleable clientside prop transparency (off by default). You will now be able to decide whether you want your prop to be transparent or not for yourself (so it is is easier to select stuff).

Coming next
*An entirely new ability for Props
*New team selection screen
*New scoreboard

Big thanks to Teddi for the assist ^^
Dec
29
In the past few hours I have been devving quite a bit and I can happily say that it paid off.
The new HUD is finished, and it includes various different elements that I have modified to our liking.

Let me know what you think!
Dec
28
Hi there guys/gals!
You will be seeing some changes on the PH server in the coming days.
I have started with:
*Reducing the initial join time by quite a bit (and amount of stuff to DL)
*Adding a new HUD to replace the old, dull one. The goal is to have one for props and one for hunters. I am in the process of editing it now.